Project 07 Online 2026

The Archive

Type Interactive Web Experience
Engine Three.js / WebGL
Platform Browser, desktop
Status Live
Class Design Discourse
Instructor Marcelyn Gow
Scroll to explore

Preservation Site 07 No Machines Beyond This Point

Enter, or
Read First.

The Archive is meant to be walked, not scrolled. You can step inside now: it opens in a new tab, takes over your cursor, and is best experienced with sound on. Or stay here and read about what it is first.

Overview

The last paper archive, sealed after the takeover: a candlelit room of paper explored in first person, with the Keeper as its final attendant.

Fiction
Preservation Site 07 when the machines took everything, they kept one room of paper
Collection
16 paper records real texts on theory, simulation, and archives
Route
The Reception → The Stacks → The First Vault
The Keeper
The archive's last attendant speak with E
Sound
Ambient score best experienced with sound on
Engine
Three.js / WebGL, TypeScript browser, desktop only

Concept The Last Paper Archive

"When the machines took everything, they kept one room of paper. This is it."

The fiction is simple: after the takeover, one room of paper survives, sealed and attended by a single Keeper. The collection inside is real: sixteen texts on architecture theory, simulation, and the archive itself, from "The Power of the Archive and Its Limits" to "Screen Space, Real Time." The readings that shaped the project become the artifacts it preserves, stamped Paper Original and returned to the shelf after each examination.

The route is architectural: the Reception compresses, the Stacks disorient, the First Vault releases. Walking is deliberate, examining a record stops you, and the Keeper speaks only when approached. A museum that exists nowhere, designed with the same decisions as one that does: sequence, light, threshold, pace.

Threshold the archive's landing state Fig. 01

Making It

Architecture,
Compiled

The Archive is built with the same toolchain as a real-time visualization: Three.js scene graph, candlelit lighting moods, pointer-lock navigation, but composed like a building, an entry threshold, compression before release, records placed to pull you off-axis. Around the walkthrough sits a full narrative layer: zone title cards, a dialogue system for the Keeper, an examined-records counter, an ambient score, and artifact panels that read like catalogue cards. It runs entirely in the browser with no install, so the museum is always open.

Web App Three.js TypeScript Interactive Spatial Narrative Sound

Ready?

Enter The
Archive

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Future
Ruins

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